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Monday, December 12, 2011

STAR WARS: The Old Republic Launches Soon

All Systems Go for Launch on December 20 with Early Game Access Program* Beginning December 13 for those who Pre-Ordered
 
After successfully concluding one of the largest-ever Beta tests for an MMO, BioWare™, a Label of Electronic Arts (NASDAQ: ERTS), is now making final preparations for one of the biggest entertainment launches of the year as Star Wars™: The Old Republic™ reaches stores on December 20, 2011 in North America and on December 15th in Europe. BioWare also revealed today that Early Game Access for players who pre-order the game will begin on December 13, 2011 at 12:00 PM, giving some players as  much as a seven-day head start to their personal Star Wars™ saga. To participate in the Early Game Access program, customers must pre-order any version of Star Wars: The Old Republic and redeem their code** at www.StarWarsTheOldRepublic.com/preorder before the official launch of the game. Pre-orders are still available in limited supplies at most participating retailers and via Origin.com. Die-hard MMO gamers and passionate Star Wars fans worldwide are gearing up for the launch of Star Wars: The Old Republic. During the weekend of November 25 – November 28, 2011, over 725,000 unique gamers participated in a highly successful Beta test for the game, logging in over 9 million hours of gameplay. With two weeks to go until launch, more than 78,000 guilds have participated in the Pre-Launch Guild Program and over 2.4 million players are registered on the game's official web site www.StarWarsTheOldRepublic.com. Critics around the world are equally excited, as Game Informer has proclaimed that "The Old Republic is poised to reshape the MMO landscape," and MSNBC has said that "Star Wars: The Old Republic is looking strong and the attention to story is paying off in a big way." "Star Wars: The Old Republic is a go for launch on December 20," said Dr. Greg Zeschuk, Co-Founder of BioWare and General Manager of the BioWare label's MMO Business Unit. "We are extremely humbled by the surge of players who have joined us on this journey and participated in the Beta Weekend. Their participation has given us the opportunity to stress test the game and allowed us to tune the experience, ensuring that we deliver the smoothest possible MMO launch later this month." Set thousands of years before the classic films, Star Wars: The Old Republic is a story-driven, massively multiplayer online game challenging players with epic quests, featuring dynamic combat across iconic worlds in the Star Wars galaxy such as Tatooine, Alderaan, Hoth and more. Each of the game's eight primary classes will enjoy their own unique storyline, all of which are fully voiced by a huge cast of actors and features a sweeping musical score. Included with the purchase of every copy of Star Wars: The Old Republic is 30 days of access to the game, after which players can continue to play through subscribing at either £8.99 per month, £25.17 for three months (£8.39 per month) or £46.14 for six months (£7.69 per month).  For more information on Star Wars: The Old Republic, please visit www.StarWarsTheOldRepublic.com, follow the game on Twitter at http://twitter.com/swtor or "Like" Star Wars: The Old Republic on Facebook at http://facebook.com/starwarstheoldrepublic.


Friday, December 9, 2011

Wizard101 "Chrismoose" Mount

As the weather outside turns frightful, Wizard101 is spreading winter warmth by kicking off 12 days of holiday events and surprises. To give this celebration a little more juice – Wizard101is starting off with a charity moose! "Over the last two years, KingsIsle and the Wizard101 community have raised over $180,000 for children's charities in Texas and around the country," said Elie Akilian, chairman and CEO of KingsIsle Entertainment. "This year, with the launch of a festive Chrismoose mount, we plan to raise another $50,000 to benefit two extraordinary Texas organizations." The Chrismoose charity mount will gallop into Wizard101's in-game Crown shop on December 9th and be available for a limited time. The charity mount will support two organizations devoted to helping children: the Austin Children's Shelter located in Austin, Texas, and Children's Medical Center at Legacy, a pediatric hospital located in Plano, Texas. Additionally, from December 9 until December 21, each day KingsIsle will unveil new ways to celebrate the season. There are many surprises planned, so be on the lookout for:
  • Discounts on a variety of popular in-game items
  • A slew of giveaways and some special celebratory offers
  • A holiday-themed creative poetry contest
  • New festive items and special surprises


Wednesday, December 7, 2011

Gotham City Impostors 2D Animation Trailer #2

  Today Warner Bros. Interactive Entertainment and DC Entertainment released a new Gotham City Impostors animated video chronicling the latest tensions between the Bats and Jokerz. Gotham City Impostors is a download only title that will be available beginning January 10th in the Xbox LIVE® Marketplace for the Xbox 360®video game and entertainment system from Microsoft, PlayStation®Network and Windows PC.  A console beta for the game is expected to go live worldwide this month.  Fans can go to www.GothamCityImpostors.com to register for their chance to take part in the beta.

NeverDead limb-ers up for February release

Konami Digital Entertainment GmbH will release its demonic action title NeverDead for PlayStation®3 and ® on February 3rd, 2012, the publisher has confirmed. The brainchild of Shinta Nojiri, and co-developed with Rebellion Software, NeverDead stars an immortal hero called Bryce Boltzmann who, alongside his partner Arcadia, works for an agency tasked with dealing with demonic incursions. As demons from the dawn of time emerge on present-day Earth, so Bryce – armed with an arsenal of guns and a Butterfly-Blade – and the gun-toting Arcadia must locate and destroy the hostile invaders. As the malformed adversaries appear, the heavily-armed Bryce must protect his sidekick and work together to kill them all. However, as the monsters get larger and more vicious, the side-effect of Bryce's immortality is revealed. For, as the player is attacked by the various miscreants, Bryce can be torn limb from limb, but can simply reattach the parts to his body. Even when all limbs have been removed, Bryce can roll around as a head, looking to reattach his lost parts. He can even use his amputated body parts as weapons, throwing arms into clusters of monsters, and still firing the attached gun, or lobbing his head into seemingly impossible areas, to gain access to new parts of the map. "For NeverDead, we've gone all out to change the approach the player takes in battle," explained Shinta Nojiri, creator of NeverDead for Konami Digital Entertainment. "Losing a limb is a mere inconvenience and Bryce's physical skills allow a wealth of ways to take out the enemy – from close-range combat, to throwing limbs into clusters of monsters and shooting them remotely! This adds a level of humour to the game that brings the world-weary main character to life, while players can revel in game worlds that can are fully interactive and eminently destructible." KONAMI has also confirmed that NeverDead will also be the focus of DLC elements and add-ons, further details for which will follow soon.

Wednesday, November 30, 2011

GeForce GTX 560 Ti 448 Cores Limited Edition

ZOTAC® Unleashes GeForce® GTX 560 Ti 448 Cores Limited Edition
New ZOTAC® GeForce® GTX 560 Ti 448 cores Limited Edition delivers the performance and visuals gamers crave HONG KONG – Nov. 29, 2011 – ZOTAC® International, a leading innovator and a channel manufacturer, today unleashes the GeForce® GTX 560 Ti 448 cores Limited Edition graphics card geared for the latest stunning Microsoft® DirectX® 11-enabled titles.  The ZOTAC® GeForce® GTX 560 Ti 448 cores Limited Edition graphics card delivers the performance and visual details gamers crave for an unmatched immersive gaming experience. Equipped with 448 lightning-fast shaders and 1280MB of GDDR5 memory, the ZOTAC® GeForce® GTX 560 Ti 448 cores Limited Edition graphics card packs a performance punch. "PC gaming is a strong segment that continues to grow and now is the best time to upgrade for the latest DirectX® 11 releases. With the ZOTAC® GeForce® GTX 560 Ti 448 cores Limited Edition, gamers can easily equip their PC to play the latest titles with ultra-quality settings up to 1080p – beyond what a console can deliver," said Carsten Berger, marketing director, ZOTAC® International. The ZOTAC® GeForce® GTX 560 Ti 448 cores Limited Edition is NVIDIA® SLI™ ready with dual SLI™ connectors. Up to three ZOTAC® GeForce® GTX 560 Ti 448 cores Limited Editions can operate together for up to 2.8-times the performance of a single card or unlock 3D Vision™ Surround technology for triple-display gaming. It's time to play with the ZOTAC® GeForce® GTX 560 Ti 448 cores Limited Edition. General details ·         New ZOTAC® GeForce® GTX 560 Ti 448 cores Limited Edition graphics card ·         NVIDIA® GeForce® GTX 560 Ti 448 Cores GPU ·         Engine clock: 765 MHz ·         448 unified shaders ·         Shader clock: 1,530 MHz ·         1280MB GDDR5 memory ·         Memory clock: 3800 MHz ·         320-bit memory interface ·         Dual DVI, HDMI & DisplayPort outputs ·         DirectX® 11 technology & Shader Model 5.0 ·         OpenGL® 4.2 compatible ·         NVIDIA® CUDA™ technology ·         Full HD video playback ·         Blu-ray 3D ready ·         Loss-less audio bitstream capable ·         ZOTAC® Boost Premium software bundle included Specifications:
 Product Name ZOTAC® GeForce® GTX 560 Ti 448 cores Limited Edition
GPU NVIDIA® GeForce® GTX 560 Ti 448 cores
Engine Clock speed 765 MHz
Unified Shaders 448
Shader Clock 1530 MHz
Memory Clock speed 3800 MHz
Memory 1280MB GDDR5
Memory interface 320-bit
Display Outputs Dual DVI, HDMI & DisplayPort
HDCP Yes
Cooling With fan (dual-slot)
DirectX® version DirectX® 11 with Shader Model 5.0
Other hardware features Hardware accelerated Blu-ray 3D ready
Software Features Hardware Video Decode Acceleration Technology, NVIDIA® CUDA™ technology, OpenGL® 4.2
Windows 7 capability Windows® 7 with DirectCompute support


Army Corps of Hell Trailer



Larva Game Studios’ Last Day On Earth

Developer secures initial funding to begin development of original IP. Guadalajara, Mexico - November 23, 2011 - Larva Game Studios is proud to announce the development of their first self-published title, Last Day on Earth. Based on an original IP, Last Day on Earth is a cooperative third-person shooter slated for console and PC release in late 2012. In order to better facilitate the development of LDOE, along with other current and future projects, Larva is taking steps to expand globally. "These are very exciting times for us," said Jorge Morales, CEO of Larva Game Studios. "We have been working closely with the Mexican government for some time, and along with a private investor, we now have the capacity to expand our studio and begin a new era. That new era begins with Last Day on Earth." Added Jorge, "We have a great talent base around us, and we are continually looking to make the team stronger. I won't deny that LDOE is an ambitious game, sure, but without ambition you are hard pressed to innovate." Hunkered down on The Island, an abandoned military island city which is divided into vast zones, you are part of a small band of surviving humans that must take their last stand against the genocidal alien invaders. To ensure your survival, you need to collect a variety of weapons, explosives, traps and items which you can combine and customize into more powerful creations. Last Day on Earth allows use of the highly detailed environments to your advantage by strategically and sometimes cooperatively destroying areas – and whatever you do, whether it is laying a trap or taking out a group of aliens with a building's wall, the persistent world will keep track of everything within that game session, creating a unique experience every time you play. Last Day on Earth is a cooperative third-person survival shooter with a strong emphasis on strategic play, and playable with up to 8 players online. Check out www.larvagamestudios.com for more information in the coming months.

Tuesday, November 22, 2011

Monday, November 21, 2011

Get Up And Dance (PS3 Wii) Trailer



Win Alienware Hardware in Rise of Immortals

LAS VEGAS, NV  – Petroglyph today announced that it has partnered with Alienware™ for the  Rise of Immortals™ 2011 Holiday Challenge. This in-game event for the free-to-play Multiplayer Online Battle Arena (MOBA) game, challenges players to rack up the most amount of game time through December 21.  Winners will receive Alienware hardware and in-game currency. Beginning at 12:01am PST on November 22, Rise of Immortals players will be invited to compete on the game's five-versus-five-player map as often as possible through midnight PST on December 21. The players who rack up the most in-game time, as determined by Petroglyph, will receive the following prizes: ·      First place: Alienware M14x Laptop (MSRP $1400), Alienware Tactx™ Keyboard (MSRP $79.99), Alienware Tactx Mouse (MSRP $79.99), Alienware Tactx Headset (MSRP $59.99), and will also receive one copy of every item currently available on the Rise of Immortals in-game store. ·      Second place: Alienware Tactx Keyboard, Alienware Tactx Mouse, and 5000 Petroglyph coins for use in the Rise of Immortals in-game store. ·      Third place: Alienware Tactx Headset and 2000 Petroglyph coins. An additional 50 players chosen at random will each receive 1000 Petroglyph coins just for playing during the Holiday Challenge. A player can increase their changes of being selected to receive free coins by logging into the game and actively participating in a match each day during the event period. In addition, everyone who logs into the game during the event period will receive a special limited-time Alienware-themed skin for the Immortal Psychozen. New players will also receive 200 Petroglyph coins. The Rise of Immortals 2011 Holiday Challenge celebrates the game's new integration with AlienFX™. Players who play Rise of Immortals on compatible Alienware systems will see the AlienFX lighting zones respond to in-game events, turning their PCs into a real-world extension of the game world. Detailed information about the 2011 Holiday Challenge can be found at:  http://www.riseofimmortals.com/events/2011_holiday_challenge